![]() Follow-up hits prorate badly so for maximum damage, go straight into 5B on a good confirm.ĥAA's second hit has a vacuum effect that's useful for extending blockstrings and some particular combos but its poor damage scaling means it should be avoided in combos whenever possible. Unfortunately startup was nerfed compared to his P4AU version and its range is woefully short. This makes 5A the most important normal for both combos and pressure in his arsenal thanks to its versatility and damage potential. It's also his best practical starter, having both good damage and scaling. The second hit retains its cancel options even if it whiffs so long as the first hit something, making it strong against reject guards. Unlike most 4A autocombo enders, this move can cancel into Cross Raid which greatly increases a combo's damage and safely switches Akihiko to the backline.īoth hits of 5A can be canceled into a variety of different options including going into 2A and 2B back into another use of 5A. Opponents cannot burst during this attack.ĤAAAA grants Akihiko safe-jump oki against neutral and forward techs at mid-screen and neutral and back techs in the corner.Opponent is invincible to all other attacks until Caesar releases them.Follow-up attack only hits the opponent's point character. Thankfully, calling an assist while Akihiko is behind the opponent will summon them on that side thus creating a sandwich situation. This move also cannot cross up on its own as it keeps opponents in true blockstun and it cannot cancel into any other moves until the last punch hits something. Unfortunately, if one of the hits whiffs for what ever reason Akihiko enters recovery immediately, making this attack highly susceptible to punishes after reject guards. Good for a surprise corner steal if you're feeling in the mood for assist shenanigans or if you want to catch the opponent with EX Corkscrew in the corner.ĤAAA swaps sides four times, throwing out a punch between each one. Due to the x3 self-gatling buff in 1.5 you're able to use it to stagger and hit confirm during pressure.ĤAA is a followup punch that is used as blockstring and combo filler. ![]() Excellent at resetting pressure as it leaves you at +1. 4A is a quick jab, good at starting pressure or interrupting an opponent's blockstring. ![]()
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